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.Simulation
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Stores a set of collision energy data. More...
#include <DataCollisionEnergy.h>
Public Member Functions | |
DataCollisionEnergy () | |
Constructor. | |
DataCollisionEnergy (const string &fileName) | |
Init-Constructor. | |
virtual void | Read (const string &fileName) |
Reads and stores data from a collision energy file. | |
vector< CollisionData > & | GetData () |
Returns a list of collision data. | |
CollisionData | GetMax () const |
Returns collision data that contains the overall maximum values of the data set. | |
CollisionData | GetMin () const |
Returns collision data that contains the overall minimum values of the data set. | |
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DataFile (const string &fileName="") | |
Constructor. More... | |
string | GetFileName () const |
Returns the name of the file the data was read from. | |
EFileType | GetType () const |
Returns the type of data stored. | |
bool | GetDataStored () const |
Returns whether or not data has been stored. | |
Additional Inherited Members | |
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enum | EFileType { RPK, Snapshot, Savepoint, CollisionEnergy } |
Lists the type of data the files are storing. More... | |
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static const char * | Delimiters = " ,\n" |
List of delimiters that are used in files. | |
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string | FileName_ |
Name of the file that the data is read from. | |
EFileType | Type_ |
Indicates the type of data stored. | |
bool | DataStored_ |
Flag indicating if data has been stored. | |
Stores a set of collision energy data.